Coming soon SAND: Raiders of Sophie
Build a customizable walking mech fortress and raid a procedurally generated alternate-1910 desert in this PvPvE extraction game from tinyBuild.
Wishlist on Steam ↗
A psychological horror game that trades jump scares for genuine dread, built on a setting almost nothing else touches — 1990s Saigon urban legends and generational trauma. The mechanics underneath the atmosphere are thinner than the story deserves.
NEW A competent, pleasant, thoroughly unsurprising entry in Steam's most crowded genre — it does the shopkeeper loop properly, it just doesn't do anything the last dozen shop sims didn't.
NEW The most interesting idea in large-scale FPS design this year — three-way warfare built on a persistent cash economy — attached to one of the worst launch weeks in recent memory. Six days on, the servers have stabilized and the score has recovered. That's the story.
A genuinely distinctive setting — full cooperative underwater survival-mystery is rare territory — undercut by overtuned enemy encounters and puzzles that read as cryptic rather than clever.
A lovingly detailed, genuinely necessary remaster wrapped around a 1990 PC Engine game that was always short and repetitive — worth it for City Hunter fans and retro curiosity, worth waiting for a sale for everyone else.
NEW A cheerful, well-stocked chaos-job party game with a genuinely good demo track record — it just launched yesterday, so treat this as a first look, not a verdict.
NEW A genuinely striking premise from an Assassin's Creed co-creator, buried under Early Access combat, camera, and performance problems that the developers themselves say will take about a year to dig out from under.
A PSX-grimy grindhouse throwback that knows exactly how to be gross, funny, and genuinely unsettling in the same scene — Tainted Pact's sharpest horror outing yet.
A brilliant central idea — your train charges while it moves and dies when it stops — wrapped in an Early Access build that launched deliberately, and visibly, unfinished.
Game Freak's first big swing outside Pokémon is beautiful, melancholy and mechanically clever — and technically rough enough that players and critics have split hard over it.
The Untitled Goose Game studio made a co-op adventure about *talking* — and it's the most charming, quietly inventive multiplayer game of the year.
One of the most genuinely hardcore colony sims on Steam, built by one person with real conviction — but it's asking $24.99 for a skeleton that won't be finished until 2028.
Two and a half years after the meme, Palworld's 1.0 lands as a genuinely complete survival game — sprawling, generous, and still fighting a mild identity crisis.
A gentle, quietly melancholy farming sim that swaps a valley for a whole solar system — two years of Early Access well spent, even if the 1.0 landing has been bumpier than the journey.
Eight developers made one of the year's best co-op shooters — a chaotic robo-cowboy extraction romp that earns every bit of its 96%.
A genuinely satisfying cleaning loop wrapped in an Early Access shell that isn't ready — and players are saying so loudly. Promising bones, rough execution.
A limb-by-limb survival climber of extraordinary tension and beauty — slow, demanding, and one of the most quietly unforgettable games of the year.
The most ambitious Vietnam War shooter in two decades, buried under a messy launch — brilliant 50v50 jungle warfare, if you can get past the technical mess.
Thirteen years in development hell produced something genuinely singular — a filthy, funny, endlessly deep tactics roguelike about breeding cats to send to war.
A sprawling, gorgeous open world that launched rough and fought its way back — one of the great post-launch redemption stories, if you can forgive a forgettable story.
A $7.99 berry-farming clicker that quietly turns into something far stranger — one of the most disarming, memorable little horror games of the year.
Capcom at the absolute top of its game — a terrifying, beautifully paced survival horror that braids two very different protagonists into one of the series' best entries ever.
A moody, mechanically deep PvE extraction shooter with a killer hook — you're a scavenging robot looting a virus-killed Earth. Rough Early Access edges and cooling reviews temper an otherwise gripping loot loop.
The sharpest, funniest heir to Disco Elysium yet — a dice-rolling CRPG where your own head won't stop arguing with you, and failing a roll is half the fun.
First look — a strikingly atmospheric, wildly ambitious open-world dream-quest through the mountains of Wales. Fascinating on paper; genuinely unproven until players weigh in.
The creator of Counter-Strike made an arcade cop shooter, and its chaotic 4-player co-op is a genuine blast — you just have to accept the Early Access rough edges.
A bold, genuinely novel one-person fusion of RTS and third-person action — bursting with ambition and character, but rough and buggy at launch.
An ambitious, genuinely deep esports management sim that fills an empty niche — but arrives rough, unpolished, and unsure how to explain itself.
A dazzling fusion of action roguelite and MOBA that turns skill-shot combat and build-crafting into one of the most satisfying co-op loops on Steam.
A staggeringly deep alien-invasion grand strategy with no real equal — brilliant, obsessive, and utterly merciless to newcomers.
The most authentic, satisfying train sim on PC — sold on top of a storefront so vast and a yearly-numbering model so thin that the value math is genuinely hard.
A genuinely interesting slice of post-communist Bratislava buried under enough jank and poor optimization that recent players are turning against it faster than they're forgiving it.
A drafting-roguelike-mystery-puzzle-box that sounds like a genre salad on paper and plays like nothing else has in years — Mt. Holly deserves every bit of the acclaim it's gotten.
An enormously generous fantasy farming RPG stuffed with more content than almost any rival — weighed down by bloat, long-standing bugs, and a storefront full of cosmetic DLC.
The most gorgeous, varied open world the series has ever built — and its safest sequel yet. Peak Horizon, even if it never truly surprises.
Five chapters in and picking up speed, Toby Fox's Undertale successor is still the best bullet-hell RPG being made, and it's arriving faster than anyone expected.
Nearly two years into Early Access, the fantasy of being an ant scavenging beneath god-sized war machines is still unlike anything else in the genre — but the community's patience with unresolved weapon feel and no fixed 1.0 date is visibly fraying.
A survival-crafting game with no combat, no punishment, and no interest in stressing you out — just floating islands, renewable energy, and a very good airship.
Mimimi's final game before closing its doors is also its most ambitious — a non-linear stealth-tactics campaign that treats its cursed pirate crew as its best puzzle piece.
The farming sim that finally makes 3D visuals and four-player co-op feel like a natural fit for the genre, not a gimmick bolted on top.
The first Sword Art Online game brave enough to put you in the story instead of behind Kirito — undercut by repetitive design and a AAA price tag it hasn't fully earned.
Nearly eight years post-launch, still the sharpest story generator in gaming — a colony sim that turns every disaster into a memory.
A tense, door-answering horror sim that turns 'who do I let inside' into one of the most quietly stressful decisions in recent indie horror.
A genuinely rare genre blend — base-building, tower defense, and twin-stick action fused into one coherent, good-looking package — that runs out of new ideas around hour five but stays fun anyway.
A brutally deep extraction shooter that finally has the polish to match its ambition — undercut by a cheating problem it still hasn't solved.
A haunted café sim that nails the exact cozy-creepy balance it promises, and undercuts its own achievement with too small a price tag.
A genuinely novel walking-fortress extraction shooter that's honest about being unfinished — worth watching closely, worth playing carefully.
Spectacular, faithful Solo Leveling action wrapped around progression systems that still carry too much of their gacha DNA.
A relaxed, exploration-first co-op RPG with a lovely sense of place — a strong Early Access foundation still waiting on its endgame.
A gorgeous, gentle farming life-sim with a clever shapeshifting hook — already lovely, and only getting bigger.
A gloriously addictive mash-up of brick-breaker, bullet-heaven, and base-builder that's far more than the sum of its parts.
A sequel that grows its predecessor in every direction — the genre at its peak.
An ambitious sky-bound survival RPG with a gorgeous hook — promising, but still finding its footing in Early Access.
A wildly creative paint-and-hide party game that turns camouflage into a genuine art form.
A deep, charming hotel-builder with a genuinely polished core — held back only by early-access growing pains.
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Coming soon Build a customizable walking mech fortress and raid a procedurally generated alternate-1910 desert in this PvPvE extraction game from tinyBuild.
Wishlist on Steam ↗
Jul 28, 2026 A ground-up remake of Combat Evolved's campaign with HD visuals, 4-player co-op, new weapons, and three brand-new missions.
Wishlist on Steam ↗
Sep 3, 2026 A 14th-century dark-fantasy action-RPG from ex-Witcher devs: play Coen, human by day and vampire by night, in a story shaped by your choices.
Wishlist on Steam ↗