Berry Bury Berry
A $7.99 berry-farming clicker that quietly turns into something far stranger — one of the most disarming, memorable little horror games of the year.
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I bought this a week ago as a joke. Seven days later I have 61 achievements to think about, a favourite sentient raspberry, and a genuinely unsettled feeling about a hole in the ground. Berry Bury Berry is a bait-and-switch, and it’s one of the best-executed ones I’ve played.
Day one: just a silly clicker
The pitch is deliberately dumb. You are in a garden. You grow berries. You throw the berries into a hole. The hole gives you money. You spend the money on Berry Buddies who grow better berries, faster, which you also throw into the hole. It’s first-person, everything is squishy and bouncy and brightly coloured, and the physics of lobbing an armful of fruit into a pit is satisfying in a way I can’t fully justify.
For the first evening it’s pure incremental comfort food — numbers going up, upgrade tree unfurling, gadgets unlocking. I lost three hours without noticing.
Day three: wait, why is nobody leaving?
Then it starts. Slowly. The Berry Buddies talk, and what they say gets a little less cute. The garden reveals corners it shouldn’t have. The Hole, which you’ve been feeding thoughtlessly for hours, becomes something you can grow and control — and the game starts gently asking what else you might put down there.
The horror works precisely because the first two hours are so harmless. It doesn’t jump-scare you; it just lets the ground shift under a routine you’ve already made automatic.
By the middle of the week I wasn’t playing for the numbers anymore. I was playing because I wanted to know why nobody leaves this garden, and the answers are stranger and sadder than the store page lets on. There are multiple endings, and the one I got first sent me straight back in to chase another.
The rough patches
It isn’t flawless. There’s a stretch in the mid-game where the upgrade costs outpace your income and the loop turns into honest grind before the next story beat unlocks. The physics also get chaotic once your garden is full — berries wedged in scenery, buddies bumping each other around — which is usually funny but occasionally fiddly. And to be blunt: if incremental games do nothing for you, the atmosphere alone probably won’t hold you for the full run.
Verdict
A week in, this tiny game from Get(Color) Games has stuck with me more than most $60 releases this year, and Steam clearly agrees — Overwhelmingly Positive, 98% across 6,100+ English reviews, holding at 98% in the last 30 days. At $7.99, with a free demo and 61 achievements’ worth of secrets to dig up, it’s the easiest recommendation I’ve made in months. Go grow some berries. Don’t think too hard about the hole.
Reviewed on PC after roughly a week of play.
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