Cargo Hunters cover art
ActionShooterSurvival

Cargo Hunters

A moody, mechanically deep PvE extraction shooter with a killer hook — you're a scavenging robot looting a virus-killed Earth. Rough Early Access edges and cooling reviews temper an otherwise gripping loot loop.

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7.6 Good
Released
Mar 9, 2026
Developer
Order Of Meta
Publisher
HypeTrain Digital
Platforms
PC
Verdict
Good
Critic 7.6
Players no votes yet
Steam 83% Very Positive · 785
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Extraction shooters usually cast you as a desperate merc. Cargo Hunters has a better idea: you’re a remote-controlled humanoid robot, picking over the bones of a humanity wiped out by superviruses, sent back to a dead Earth to recover the useless treasures the rich left behind when they fled. It’s a bleak, evocative setup from developer Order Of Meta, and after a couple of days scavenging its ruins, I can say the loop underneath that premise is genuinely gripping — even if the Early Access seams are easy to spot.

The pull of one more run

The core is classic extraction tension. You drop in, scavenge, and try to get out alive — and if you fall, you lose everything you were carrying. That single rule makes every decision matter: carrying capacity, weight, noise, and gear condition all feed into a constant risk-versus-greed calculation. Do you push deeper for one more crate, or bail with what you’ve got? Over two days it had its hooks in me exactly the way the best extraction games do — that “just one more drop” pull is real here.

Loot with genuine depth

Where Cargo Hunters over-delivers is gear. There are 350+ items, 38+ weapons with 230+ mods and a spread of ammo calibers (regular, armor-piercing, explosive), 84+ pieces of wearable equipment, and — fitting the robot fantasy — 127+ swappable body parts you can dissect from the fallen, each with its own perks and upgrades. Add crafting, recycling, shelter upgrades, weapon customization, and durability/repair, and there’s a meaty ~20 hours of quest-driven content already in the Early Access build across two large maps. For a survival-looter, the systems run deep.

The Early Access reality

It’s not finished, and it shows. This launched into Early Access in March and is planned to stay there at least a year. Balance can wobble, some rough edges surface, and the co-op mode — a big part of the appeal on paper — is still maturing, with a fuller version promised down the roadmap. That’s reflected in the numbers: the game sits at Very Positive (82% of 648 reviews) overall, but the last 30 days have cooled to Mostly Positive (71%), which usually signals balance or content friction as an EA game finds its feet. Worth flagging too: it supports ten languages, but Turkish isn’t one of them.

Verdict

Cargo Hunters is one of the more atmospheric and mechanically generous extraction shooters you can grab right now, and its robot-scavenger identity gives it a personality the genre often lacks. At $14.99 it’s an easy shout for extraction and survival-looter fans who don’t mind Early Access turbulence. If you want a finished, fully balanced package — or you’re counting on polished co-op — wishlist it and check back as the roadmap fills in. The foundation is strong enough to be worth watching closely.

Reviewed on PC over roughly two days of play. Review key provided by PressEngine.

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